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Prototype – CSELab
Content
Introduction to CSE and project management course
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Impact Experience Design (IED)
The learning unit introduces the importance of experience design to achieve impactful solutions. As described in CSE competencies ¨Facilitating thinking outside the box¨ is precisely one of the biggest needs of our Century. Innovative solutions came from innovative ideas and to do so, fostering creativity and collaboration among transdisciplinary perspectives needs to be encouraged. The learning unit tends to embrace creative thinking and innovation to learn how to recognize the difficulties of CSE projects and provide innovative and efficient solutions by identifying the interrelationship between social entrepreneurship and the design thinking methodology.
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Social Business Finance
This learning unit introduces learners to Social Finance and the social economy. The focus of this learning unit is to understand the opportunities of Social Entrepreneurship, Social Business, and Non-Profit-Organizations. Competition among different actors is high, and communication has changed through digital transformation. Marketing strategies have become key points in reaching target audiences and funds. Apart from focusing on the social business economy, the module aims for the students to develop their skills in Marketing. As defined in the CSE Personal & Professional Skills ¨Creating a vision based on anticipated futures¨ including strategy for achieving long-term resilience, the three elements highlighted embrace the initiative (vision) the application (strategy), and the stability (resilience). Furthermore, students will acquire knowledge about accounting concepts and principles of different types of financial statements through examples located in sustainable social business.
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Introduction to CSE Project management
• Incorporate digital tools and best practices to improve the work dynamic of the Startup. • Internal plan, compiling a plan that includes risk, time, monitoring, and evaluation strategy
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Business Ethics and Intercultural management
• Intercultural SWOT analysis • Intercultural plan management • Brand strategy and long-term objectives.
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CSE and project management

A prototype is an example, or a draft intended to explore the ideas gathered and ¨bring light¨ to the product development. Prototyping is essential while designing, for the reason that it is easier to evaluate a product or project in an early stage and adapt the necessary changes.

Although a prototype might be a very first idea, it helps to present to the rest of the stakeholders involved in the project, such as workmates, investors, or potential users the reasons behind the idea. In this phase, involving stakeholders in prototype sessions matters since all the needs and requirements need to be aligned from the very beginning. With a solid prototype, the outcomes derivate from the testing session will be more concrete and definite. However, it also depends on the budget and time allocation. Sometimes, grasp prototypes work to define the ¨how¨ and set the initial way for further progress.

There are different types of prototypes that follow a trajectory of development from low fidelity to high fidelity (Walker et al., 2002). Low fidelity prototypes are the ones that do not take so much time to develop and may include ¨sketches¨ or ¨paper prototypes¨. On the contrary, high-fidelity prototypes take a longer period of time as further details and features are incorporated. With the emergence of digital platforms such as websites, blogs, and portfolios, digital prototypes become essential to showcase the expected outcome.

Diving into the subject, we will draw attention to the several types of prototypes and their main characteristics:

 

Examples of wireframes

The importance of prototyping resides in challenging of assumptions and conveying the changes, refinements and further improvements increasing the likelihood of a more positive design. Additionally, prototyping is based in learning by doing, experimenting, and searching possible solutions towards the problems or incurrences may arise.

For further reading about prototyping, you can consult UsabilityNet. In addition, an interesting easy-to-use digital tool for prototyping is FIGMA. Figma supplies various sources and guidelines on how to use the platform and, moreover, it has a big community of designers and testers. Templates for prototyping can be easily found there and their webpage includes a guide on how to use FIGMA.

(https://www.figma.com/resources/learn-design/ )

 

Task 5: Watch the following video and share your answers to the questions presented on the forum.

  1. Why is necessary to use sketching and prototyping?
  2. What are the main differences between Digital prototyping and Native prototyping?
  3. When is necessary to prototype before or after the testing phase? Why?

The takeaway: 

As the video presented, paper prototypes can approach other forms of prototyping such as wireframes. Even counting with few resources, a prototyping session can take place in many forms. Therefore, focusing on the process rather than on the result will help you to evaluate the essential characteristics of your prototype. 

In the last phase of Design Thinking, we will test our prototype and which evaluation methodologies can be used to understand the ¨pain points¨ of our design.

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